The Time Machine
design was the result of the collaboration of
Simon Wells, Oliver Scholl and a core team consisting of
Tim Wilcox 3D
Modeling
Darell
L. Wright, Set Designer
Andrew L. Jones, Specialist Model Maker
Dana Juricic, Specialist Model Maker
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About
the Time Machine
Process
During
design developement and documentation, Dana and Andrew would build
a physical model, easier to interact with and change, based on
the presentation 3D geometry. We then refined the model according
to design needs, figureing out proportions, how the wheels would
retract, the panel mechanics could work etc. During this time
the physical model constantly changed and the computer model was
updated accordingly. Darell meticulously and beautifully drafted
the geometry, added the necessary period detailing and flair.Consistant
3D files and physical blueprints went to Matt Sweeny, where they
were used for different parts of the machine.
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Concept
My
initial starting point for the time machine shape was to use an
"hourglass".
By setting it to a slant it creates a front/ back to indicate
a direction of movement. Even though we're moving through time,
not space
this seemed necessary to me.
Simon and I loved the original machine. We wanted to have a rotating
disc and simon thought it would be great do something with
fresnel lenses. They are one of the elements that we used to ground
the machine in it's period.
At the same time I had started thinking about the VFX to create
the time field. We liked a petal idea for additional buildup and
movement. But it occurred to me that the "interesting"
stuff is all happening behind this central body, and it would
be nicer to lose
the hull for something more akin to nautical and astronomical
period instruments we had found in our research.
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here
are the panels showing the time field concept with the hourglass
shape:
A
little word about the legs, they were supposed to remind us of
the "eagle" moon lander or other spacehip legs, retractable
as they
should not be cut off by the time field.
Here's the final concept sketch, for the initial presentation
and starting point for the further development.
Conscious of the amount of money it would cost to articulate the
disk/panels. I simplified them though earlier sketches show the
petal concept. As the presentation was approved with the 3d animatic
of the moving panels, we ended up building the intended complexity.
final
concept sketch:
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My
own 3d sketch model of the machine concept, Mr Wilcox provided
the figure.
/Oliver%20Scholl/Time%20Machine%20Concept(4).jpg) |
You
can see more of Oliver Scholls production art, stills
and lot more on his website at:
http://www.oliverscholl.com
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Early concept, this
was rejected as it closely resembled a jet engine |
Next concept attained
the glass panels in a bubble configuration |
Next concept attained
the freznel glass panels |
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following illustrations were done by Tim Wilcox using a 3-d rendering
program. Some of these files contained over 1.6 million polygons
and required 4 days to render.
The
files created for these illustrations were then e-mailed to Matt
Sweeny Effects and used by their CNC machines to create the parts
for the full size machine. These same files are also being used
by the Visual Effects Department for the computer generated effects
to simulate the machine traveling through time.
It
has been estimated that by doing this process the production company
was able to save a quarter of a million dollars in costs. |
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Final design, note
the central panel supports have been uncovered to revel the three brass
support tubes at each end |
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Control lever and Babbage
Difference Engine blueprint
The control lever at this time resembles
the one from the George Pal film |
Cross section drawing
of one of the lens assemblies |
Lens panel extention
mechanism |